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Pictures of Colonization Buildings with descriptions, costs and minimum population

Also: Screen Shots Page.

Ham = Hammers made by Carpenters from Lumber.
Tool = Tools made by Blacksmiths from Ore.
Pop = Minimum Colony Population required to start construction of building.

Carpenter's Shop Lumber Mill
Ham:0 Carpenter's Shop Ham:52 Lumber Mill
Tool:0 Tool:0
Pop:1 Pop:3
Uses lumber to produce hammers Doubles hammer production (providing
sufficient lumber is available to be converted)
Blacksmith's House Blacksmith's Shop Iron Works
Ham:0 Blacksmith's House Ham:64 Blacksmith's Shop Ham:240 Iron Works
Tool:0 Tool:20 Tool:100
Pop:1 Pop:4 Pop:8
Uses ore to produce tools Doubles tool production (providing sufficient ore is available to be converted) +50% additional production at no extra raw material cost
Requires Adam Smith to start this project
Armoury Magazine Arsenal
Ham:52 Armoury Ham:120 Magazine Ham:240 Arsenal
Tool:0 Tool:50 Tool:100
Pop:1 Pop:8 Pop:8
Uses tools to produce muskets;
Uses 192 lumber and 40 tools to produce an artillery piece
Doubles musket production (providing sufficient tools are available to be converted) Doubles musket production again, at no extra raw material cost
Requires Adam Smith to start this project

Stockade Fort Fortress
Ham:64 Tool:0 Pop:1 Ham:120 Tool:100 Pop:4 Ham:320 Tool:200 Pop:8
Stockade Fort Fortress
Defense +100%, once built Colony can't be disbanded. Defense +150%, Fires on enemy ships. Defense +200%, Fires on enemy ships.

Dock

Drydock Shipyard
Ham:52 Dock Ham:80 Drydock Ham:240 Ship Yard
Tool:0 Tool:50 Tool:100
Pop:1 Pop:6 Pop:8
Allows fishing Allows ship repair Allows ship construction

Tobacconist's House Weaver's House Rum Distiller's House Fur Trader's House
Ham:0 Tobacconist's House Weaver's House Rum Distiller's House Fur Trader's House
Tool:0
Pop:1
Uses tobacco to produce cigars Uses cotton to produce cloth Uses sugar to produce rum Uses fur to produce coats
Tobacconist's Shop Weaver's Shop Rum Distillery Fur Trading Post
Ham:64 Tobacconist's Shop Weaver's Shop Rum Distillery Ham:56 Fur Trading Post
Tool:20 Tool:20
Pop:4 Pop:3
Doubles cigar production (providing sufficient tobacco is available to be converted) Doubles cloth production (providing sufficient cotton is available) Doubles rum production (providing sufficient sugar is available) Doubles coat production (providing sufficient fur is available to be converted)
Cigar Factory Textile Mill Rum Factory Fur Factory
Ham:160 Cigar Factory Textile Mill Rum Factory Ham:160 Fur Factory
Tool:100 Tool:100
Pop:8 Pop:6
+50% additional production at no extra raw material cost. Requires Adam Smith to start this project

Warehouse

Warehouse Expansion Warehouse & Stable Stables
Ham:80 Tool:0 Pop:1 Ham:80 Tool:20 Pop:1 Ham:- Tool:- Pop:- Ham:64 Tool:0 Pop:1
Warehouse Warehouse Expansion Warehouse & Stable Stable
Increases storage capacities by 100. Increases warehouse capacities by 100.   Increases horse breading capacity.

Custom House

Ham:160 Church
Tool:50
Pop:0
Allows automatic shipping of trade and trade with foreign powers after
Declaration of Independence. Requires Peter Stuyvesant to construct.

Schoolhouse

College University
Ham:64 Schoolhouse Ham:160 College Ham:200 University
Tool:0 Tool:50 Tool:100
Pop:4 Pop:8 Pop:10
Allows teaching of Farmer, Fisherman, Fur Trapper, Silver Miner, Lumber Jack, Ore Miner, Carpenter, Scout and Pioneer.
Faculty of 1
Allows teaching of all skills except Firebrand Preacher, Elder Statesman and Jesuit Missionary.
Faculty of 2
Allows teaching of all skills.
Faculty of 3

Church

Cathedral
Ham:52 Church Ham:176 Cathedral
Tool:0 Tool:100
Pop:3 Pop:8
Increases cross production; allows missionary creation Increases cross production

Town Hall

Printing Press

Newspaper
Ham:0 Town Hall Ham:80 Printing Press Ham:120 Newspaper
Tool:0 Tool:0 Tool:50
Pop:1 Pop:8 Pop:8
Produces liberty bells
(minimum one without Statesman)
+50% liberty bell production +50% additional liberty
bell production